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Political & Strategic Game Models

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Abstractions about strategic conflict and political organization, including game-theoretic solution concepts and generalized games, asymmetric warfare and political engineering, plus institutional theories like cartel parties and Hoshin Kanri planning.

11 abstractions in this family — domain-specific abstractions that sit near one another in structural-signature space (k-means over structural-signature embeddings). Each is shown with its short description.

  • Asymmetric Warfare — Asymmetric warfare (or asymmetric engagement) is a type of war between belligerents whose relative military power, strategy or tactics differ significantly.
  • Asynchrony (game theory) — In game theory, asynchrony refers to a gameplay structure where interactions and decisions do not occur in uniformly timed rounds.
  • Bayes Correlated Equilibrium — In game theory, a Bayes correlated equilibrium is a solution concept for static games of incomplete information.
  • Cartel party theory — In politics, a cartel party or cartel political party is a party which uses the resources of the state to maintain its position within the political system, colluding with other parties in a way similar to a cartel.
  • Generalized Game — In computational complexity theory, a generalized game is a game or puzzle that has been generalized so that it can be played on a board or grid of any size.
  • Gibbard's theorem — In the fields of mechanism design and social choice theory, Gibbard's theorem is a result proven by philosopher Allan Gibbard in 1973.
  • Hoshin Kanri — Hoshin Kanri (Japanese: 方針管理, "policy management") is a 7-step process used in strategic planning in which strategic goals are communicated throughout the company and then put into action.
  • Peace war game — Peace war game is an iterated game originally played in academic groups and by computer simulation for years to study possible strategies of cooperation and aggression.
  • Political Engineering — In political science, political engineering is the designing of political institutions in a society and often involves the use of paper decrees, in the form of laws, referendums, ordinances, or otherwise, to try to achieve some desired effect.
  • Prisoner's dilemma — In game theory, the prisoner's dilemma is a thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray their partner ("defect") for individual gain.
  • Strategic move — A strategic move in game theory is an action taken by a player outside the defined actions of the game in order to gain a strategic advantage and increase one's payoff.