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Pirate game

A toy sequential-bargaining model showing how backward induction in a propose-vote-or-eliminate mechanism lets the most senior proposer capture nearly the whole prize, because each voter's price is their continuation payoff and downstream subgames impoverish enough players to buy a cheap minimum coalition.

Core Idea

The pirate game (Stewart, 1999) is a toy multi-stage bargaining model showing how backward induction in a sequential proposer-and-vote mechanism with elimination threat produces a highly inegalitarian equilibrium. N pirates ranked by seniority divide M coins: the senior proposes, all vote, and on a failed vote the proposer is thrown overboard. The load-bearing insight is that each voter's price is their continuation payoff, so the proposer buys a cheap minimum winning coalition — with five pirates and 100 coins, the senior keeps 98.

Scope of Application

The pirate game lives within a single home discipline — game theory and its toy political-science modelling — restaged across its uses, bounded to sequential propose-vote-or-eliminate mechanisms with backward-induction-rational players.

  • Game-theory pedagogy — the home: the canonical worked example for subgame-perfect equilibrium and backward induction.
  • Corporate-control modelling — stylised board votes, proxy contests, and coalition formation reading swing-voter power off continuation values (Riker's minimum-winning-coalition theory).
  • Recreational mathematics — the family of variants tuning majority threshold, tie-breaking, and preference ordering.

Clarity

The game makes legible the dissociation between apparent and actual bargaining power: the agent most exposed to rejection turns out best positioned to extract the surplus. It sharpens its lesson by demolishing intuitions — the senior proposer is not most vulnerable, the split is not egalitarian, the proposer need not buy a strict majority. The sharp question becomes not "who looks powerful?" but "what is each agent's outside option, and what is the minimum bribe to clear it?"

Manages Complexity

"How will N agents divide M coins under propose-vote-or-eliminate?" is a forbidding combinatorial question. The game compresses it to a one-line recursion: solve the two-pirate base case, then propagate a single scalar — continuation payoff — up the seniority ladder, and the equilibrium falls out. The analyst tracks one quantity per agent plus a short list of rule sensitivities (tie-breaking, integer discreteness of the prize, preference ordering), reducing the second-order robustness question to inspecting those knobs.

Abstract Reasoning

The game licenses predictive reasoning (solve the base case, propagate continuation values, read off the split); a diagnostic move pricing a swing voter at their outside option, not their face-value exposure; boundary-drawing over the short list of rule parameters the extreme result hangs on; and boundary-drawing over the substrate where the recursion runs — a finite ordered set, a divisible prize, elimination on failure, lexicographic survival-first preferences.

Knowledge Transfer

Within game theory the substantive content transfers as mechanism, carried by one propagated quantity: price each agent at their continuation payoff, buy the cheapest minimum winning coalition, and check the rule-sensitivity knobs — moving intact wherever a sequential propose-vote-or-eliminate mechanism obtains, though these are the same substrate restaged. Beyond it the pirate framing (gold, seniority, plank-walking) is costume, not fresh structure. Stripped, the game is a corollary of backward_induction plus sequential bargaining (continuation values price the swing voter) and minimum_winning_coalition / mechanism_design — where the cross-domain lesson properly belongs.

Relationships to Other Abstractions

Local relationship map for Pirate gameParents appear above the current abstraction, mutual partners to the right, and children below. Node labels state whether each abstraction is prime or domain-specific; colors identify relation types.Pirate gameDOMAINDomain-specific abstraction: Subgame Perfect Equilibrium — is part ofSubgame PerfectEquilibriumDOMAIN

Current abstraction Pirate game Domain-specific

Parents (1) — more general patterns this builds on

  • Pirate game is part of Subgame Perfect Equilibrium Domain-specific

    The pirate game contains a subgame-perfect solution in which each proposed coalition is priced from the next continuation game's equilibrium payoff.

Neighborhood in Abstraction Space

Pirate game sits in a crowded region of the domain-specific corpus (11th percentile for distinctiveness): several abstractions share nearly its structure, so a description that fits it tends to fit its neighbors too.

Family — Choice Paradoxes & Collective Decision-Making (14 abstractions)

Nearest neighbors

Computed from structural-signature embeddings · 2026-07-12