Computer Rendering of Stochastic Models¶
Fournier, A., Fussell, D., & Carpenter, L. (1982). Computer Rendering of Stochastic Models. Communications of the ACM, 25(6), 371-384.
Cited by¶
1 citation across 1 artifact.
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Primes¶
- Fractal Geometry
- Computer graphics and procedural generation → the set is a generated terrain heightfield, a procedural cloud, or an L-system plant; the dimension is the spectral exponent of the noise function used; the generating principle is exact (an explicit recursive rule or noise function tuned to a fractal spectrum); the scale range is determined by the rendering budget and resolution; the substrate mechanism is the rendering algorithm itself; the use, pioneered by Fournier, Fussell, and Carpenter (1982) in their landmark CACM paper on stochastic models for computer rendering, is realistic visual generation at low memory cost relative to point-data alternatives.
This sourceLandmark paper introducing midpoint-displacement procedural generation of fractal terrain (approximating fractional Brownian motion).
- Computer graphics and procedural generation → the set is a generated terrain heightfield, a procedural cloud, or an L-system plant; the dimension is the spectral exponent of the noise function used; the generating principle is exact (an explicit recursive rule or noise function tuned to a fractal spectrum); the scale range is determined by the rendering budget and resolution; the substrate mechanism is the rendering algorithm itself; the use, pioneered by Fournier, Fussell, and Carpenter (1982) in their landmark CACM paper on stochastic models for computer rendering, is realistic visual generation at low memory cost relative to point-data alternatives.
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Registry ID ref:0e88d8fc8151 · see in the full table