GameFlow¶
Sweetser, P., & Wyeth, P. (2005). GameFlow: A model for evaluating player enjoyment in games. Computers in Entertainment, 3(3), 1-24.
Cited by¶
1 citation across 1 artifact.
Each citation links to the sentence it supports in the citing article.
Domain-specific¶
- Flow State
- A programmer debugging a complex system in a flow-supportive environment.
This sourceApplies flow's structural conditions (concentration, challenge-skill match, clear goals, immediate feedback) as a design and evaluation framework for digital games; the canonical translation of flow theory into interactive applied work.
- A programmer debugging a complex system in a flow-supportive environment.
Verification¶
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