Computer Graphics¶
Foley, J. D., Dam, A. v., Feiner, S. K., & Hughes, J. F. (1990). Computer Graphics: Principles and Practice. Addison-Wesley.
Cited by¶
1 citation across 1 artifact.
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Primes¶
- Viewpoint
- Graphics and cartography. A camera's frustum and occlusion buffer determine the visible polygon set, and a projection plus station plus resolution determines which features a map renders.
This sourceThe camera frustum defines the renderable polygon set; the z-buffer removes occluded geometry; perspective foreshortening is the bias on what is accessed.
- Graphics and cartography. A camera's frustum and occlusion buffer determine the visible polygon set, and a projection plus station plus resolution determines which features a map renders.
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