Addiction by Design¶
Schüll, N. D. (2012). Addiction by Design: Machine Gambling in Las Vegas. Princeton University Press.
Cited by¶
2 citations across 2 artifacts.
Each citation links to the sentence it supports in the citing article.
Primes¶
- Supernormal Stimulus
- The identical structure governs variable-ratio engagement loops in social media (the recommendation algorithm as generator producing super-ancestral novelty and social-validation cues) and gambling machines engineered around intermittent reinforcement and near-miss cues.
This sourceDetails how gambling machines are engineered around intermittent (variable-ratio) reinforcement and near-miss cues to drive disproportionate engagement — a supernormal-stimulus generator in gambling design.
Supported in partVerified against the publisher's abstract
Schüll's abstract documents machine-gambling design for maximum 'time on device', but states no variable-ratio schedule, near-miss cue, or social-media mechanism.
“Schüll describes the strategic calculations behind game algorithms and machine ergonomics, casino architecture and "ambience management," player tracking and cash access systems--all designed to meet the market's desire for maximum "time on device."”
- The identical structure governs variable-ratio engagement loops in social media (the recommendation algorithm as generator producing super-ancestral novelty and social-validation cues) and gambling machines engineered around intermittent reinforcement and near-miss cues.
- Tension And Release
- The return-timing parameter is the designer's central lever: the near-miss-then-payout pattern in slot and freemium design withholds and delays the release to amplify craving, and here the frame's causal-coupling argument becomes an ethical diagnostic — the difference between good game design (release earned by genuine challenge) and a dark pattern (release made artificially cheap relative to a manufactured tension, as in engineered near-misses).
This sourceSlot-machine 'near-miss'-then-payout design engineering craving through manipulated tension and cheap release — the dark-pattern use of the cycle.
Supported in partVerified against the publisher's abstract
Schüll's abstract documents slot-machine design engineered for maximum 'time on device' and profit, but says nothing of near-miss payout timing, withheld release, freemium, or the ethical diagnostic.
“Schüll describes the strategic calculations behind game algorithms and machine ergonomics, casino architecture and "ambience management," player tracking and cash access systems--all designed to meet the market's desire for maximum "time on device."”
- The return-timing parameter is the designer's central lever: the near-miss-then-payout pattern in slot and freemium design withholds and delays the release to amplify craving, and here the frame's causal-coupling argument becomes an ethical diagnostic — the difference between good game design (release earned by genuine challenge) and a dark pattern (release made artificially cheap relative to a manufactured tension, as in engineered near-misses).
Verification¶
Does it exist? Confirmed. This work's DOI resolves to a registered record, which fixes its identity. That is all it fixes.
Does it back the claim? Read against the text for 2 of 2 citations: 2 supported in part. Each verdict is shown under its citation below, with what in the work backs the sentence.
Support is checked per citation rather than per work — the same source can be cited soundly in one article and wrongly in another. Per-citation recording began recently, so a citation with no recorded check is a gap in the record rather than evidence it went unchecked.
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Links previously used in the corpus¶
Before the registry existed this work was also linked 1 other way.
Registry ID ref:6522b382f818 · see in the full table