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The complexity of computing a Nash equilibrium.

Daskalakis, C., Goldberg, & Papadimitriou, C. H. (2009). The complexity of computing a Nash equilibrium. Communications of the ACM, 52(2), 89-97.

Type
Journal article
Intellectual base
Primary research
Year
2009
Volume
52
Issue
2
Pages
89-97
DOI registrant
Association for Computing Machinery
Link
https://doi.org/10.1145/1461928.1461951verified
Cited from
mathematics

Cited by

1 citation across 1 artifact.

Each citation links to the sentence it supports in the citing article.

Primes

  • Game-Theoretic Strategy
    • Not always tractable. Computing a Nash equilibrium is PPAD-complete for general two-player games

      This source(The originating result establishing that computing a Nash equilibrium of a general `n`-player game in normal form is PPAD-complete — placing equilibrium computation in a complexity class that is widely believed not to admit polynomial-time algorithms. The Daskalakis-Goldberg-Papadimitriou result is the foundational theorem of algorithmic game theory and forces a methodological reckoning between the equilibrium concept and the computational capacities of any actual or modelled player.)

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