Game Design as Narrative Architecture¶
Jenkins, H. (2004). Game Design as Narrative Architecture. electronic book review (10 July 2004); also a chapter in First Person: New Media as Story, Performance, and Game, ed. Wardrip-Fruin and Harrigan (MIT Press, 2004).
Cited by¶
1 citation across 1 artifact.
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Domain-specific¶
- Chronotope
- the commute, late-night-city, and Sunday-morning chronotopes organize which encounters are admissible. Game and level design — level architecture read as a chronotope choice, extending Jenkins's account of game designers as "narrative architects" of spatial stories
This sourceJenkins's account of game designers as "narrative architects" whose spatial design has narratological consequences, framed as spatial storytelling rather than in chronotope terms.
SupportedVerified against the source
- the commute, late-night-city, and Sunday-morning chronotopes organize which encounters are admissible. Game and level design — level architecture read as a chronotope choice, extending Jenkins's account of game designers as "narrative architects" of spatial stories
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