Equilibrium Points in N-Person Games.¶
Nash, J. F. (1950). Equilibrium Points in N-Person Games. Proceedings of the National Academy of Sciences, 36(1), 48-49.
Cited by¶
7 citations across 7 artifacts.
Each citation links to the sentence it supports in the citing article.
Primes¶
- Competition
- Treating every interaction as zero-sum competition is a common misreading — the prime identifies where negative coupling exists, not that it exists everywhere.
This sourceFirst appearance of the existence theorem for the Nash equilibrium: every finite n-person game — including non-cooperative, non-zero-sum games — has an equilibrium in mixed strategies, establishing that strategic structure (not just zero-sum rivalry) determines stable outcomes and that non-zero-sum settings form a well-defined family.
- Treating every interaction as zero-sum competition is a common misreading — the prime identifies where negative coupling exists, not that it exists everywhere.
- Equilibrium
- Not stasis. Dynamic equilibrium (a chemical reaction, a steady-state ecosystem, a market at price-clearing) involves vigorous activity; only the net on the balanced dimension is zero. Not optimality. An equilibrium is a balance point, not necessarily a good one. Nash equilibria in non-cooperative games
This sourceThe originating existence theorem — every finite game has an equilibrium in mixed strategies — for the Nash equilibrium, a profile in which no player gains by a unilateral deviation.
- Not stasis. Dynamic equilibrium (a chemical reaction, a steady-state ecosystem, a market at price-clearing) involves vigorous activity; only the net on the balanced dimension is zero. Not optimality. An equilibrium is a balance point, not necessarily a good one. Nash equilibria in non-cooperative games
- Fixed Point
- Take a Cournot duopoly: the state space is the pair of output quantities (q1, q2); the self-map sends each firm's quantity to its profit- maximizing best response given the other's current quantity; a fixed state is a pair where neither firm wants to change — a Nash equilibrium, self-consistency under the best-response update.
This sourceProves existence of Nash equilibrium as a fixed point of the best-response correspondence, via a fixed-point theorem.
- Take a Cournot duopoly: the state space is the pair of output quantities (q1, q2); the self-map sends each firm's quantity to its profit- maximizing best response given the other's current quantity; a fixed state is a pair where neither firm wants to change — a Nash equilibrium, self-consistency under the best-response update.
- Game-Theoretic Strategy
- … the strategy type: pure (one action per information set), mixed (a probability distribution over pure strategies), behavioural (independent randomisation at each information set), or correlated (joint randomisation through a public signal); (3) the solution concept that justifies the strategy — Nash equilibrium
This sourceThe single most-cited solution concept in game theory and the foundation for nearly all subsequent equilibrium analysis.)
- … the strategy type: pure (one action per information set), mixed (a probability distribution over pure strategies), behavioural (independent randomisation at each information set), or correlated (joint randomisation through a public signal); (3) the solution concept that justifies the strategy — Nash equilibrium
- Nash Equilibrium
- The deep structural fact is that interdependent rational choice under common knowledge has fixed-point solutions — guaranteed to exist in any finite game once mixed strategies are admitted, by a fixed-point argument.
This sourceProves that every finite game has at least one equilibrium point in mixed strategies via a fixed-point argument — the existence theorem.
- The deep structural fact is that interdependent rational choice under common knowledge has fixed-point solutions — guaranteed to exist in any finite game once mixed strategies are admitted, by a fixed-point argument.
Domain-specific¶
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