Usability Engineering¶
Nielsen, J. (1993). Usability Engineering. Academic Press.
Cited by¶
3 citations across 3 artifacts.
Each citation links to the sentence it supports in the citing article.
Primes¶
- Minimalism
- Every remaining feature is essential, carries visible weight, and demands user attention
This sourceFoundational usability text whose "minimalist design" heuristic (one of ten) requires that dialogues contain no irrelevant or rarely needed information; basis for minimalist UI evaluation.
- Every remaining feature is essential, carries visible weight, and demands user attention
- Progressive Disclosure
Domain-specific¶
- Curse Of Knowledge
- Pedagogy — expert teachers overestimate student understanding, skip steps that feel obvious, and compress acquisition timelines; pretesting and novice-paired teaching are the counter-moves. User-experience design — designers who built a system cannot reliably predict where naive users get stuck, which is much of why usability testing exists.
This sourceEstablishes why designers cannot predict where naive users get stuck, grounding usability testing as the route-through-the-audience corrective.
- Pedagogy — expert teachers overestimate student understanding, skip steps that feel obvious, and compress acquisition timelines; pretesting and novice-paired teaching are the counter-moves. User-experience design — designers who built a system cannot reliably predict where naive users get stuck, which is much of why usability testing exists.
Verification¶
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Links previously used in the corpus¶
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Registry ID ref:969247f35903 · see in the full table