Direct Manipulation Interfaces¶
Hutchins, E. L., Hollan, J. D., & Norman, D. A. (1985). Direct Manipulation Interfaces. Human–Computer Interaction, 1(4), 311-338.
Cited by¶
3 citations across 3 artifacts.
Each citation links to the sentence it supports in the citing article.
Primes¶
- Impedance Mismatch and Coupling Efficiency
- Impedance mismatch is not a matter of effort or goodwill; it is a property of subsystem design, a reframing Hutchins, Hollan, and Norman (1985) made foundational to interface-redesign thinking in their direct-manipulation analysis.
This sourceSeminal HCI paper introducing the "gulf of execution" and "gulf of evaluation" — interface mismatches reframed as design properties to be redesigned rather than user-effort problems to be exhorted away.
- Impedance mismatch is not a matter of effort or goodwill; it is a property of subsystem design, a reframing Hutchins, Hollan, and Norman (1985) made foundational to interface-redesign thinking in their direct-manipulation analysis.
Domain-specific¶
- Direct Manipulation
- The transition from line-addressed text editors (ed, ex) to screen-based editors and then to GUI editors is the canonical case: symbolic-reference errors (misremembered line number, mistyped identifier) gave way to motor errors (wrong target, wrong direction), recovery shifted from mental-state reconstruction to undo, and the felt cognitive load of maintaining the system model dropped because the display continuously provided it
This sourceHutchins, Hollan and Norman's analysis of directness as inversely proportional to the cognitive effort of bridging the gulfs of execution and evaluation, which treats the move from line-oriented to screen-oriented editors as a case in point; the migration from symbolic-reference errors to motor errors is not their finding.
- The transition from line-addressed text editors (ed, ex) to screen-based editors and then to GUI editors is the canonical case: symbolic-reference errors (misremembered line number, mistyped identifier) gave way to motor errors (wrong target, wrong direction), recovery shifted from mental-state reconstruction to undo, and the felt cognitive load of maintaining the system model dropped because the display continuously provided it
- Object–Action Interface
Verification¶
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