The Art of Game Design¶
Schell, J. (2008). The Art of Game Design: A Book of Lenses. Morgan Kaufmann.
Cited by¶
1 citation across 1 artifact.
Each citation links to the sentence it supports in the citing article.
Primes¶
- Tension And Release
- Product and UX. Curiosity gaps in onboarding (introduce a tantalizing next step, then deliver it), game-design loops (challenge, effortful play, reward), and the near-miss-then-payout pattern in slot and freemium design.
This sourceThe core gameplay loop balances challenge against skill (the flow channel, after Csikszentmihalyi) and layers rewards to sustain motivation — the engagement loop of challenge, effortful play, and reward.
- Product and UX. Curiosity gaps in onboarding (introduce a tantalizing next step, then deliver it), game-design loops (challenge, effortful play, reward), and the near-miss-then-payout pattern in slot and freemium design.
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