Static Rendering¶
Hallie, L., & Osmani, A. (2021). Static Rendering. Patterns.dev.
Cited by¶
1 citation across 1 artifact.
Each citation links to the sentence it supports in the citing article.
Primes¶
- Decoupling Point
- In software architecture, the build-time/runtime split is the same structure, with the compiled artefact as the buffer — the upstream forecast is "what code will run," the downstream pull is "the specific user request" — and the choice between static site generation, server-side rendering, and client-side hydration is a choice of where on the flow to place the point.
This sourceTreats static rendering (build-time / SSG), server-side rendering (request-time), and client-side rendering / hydration as a spectrum of where work is placed relative to the request, with the explicit latency-versus-flexibility (TTFB, personalization, build cost) trade-off — the build-time/runtime positioning choice the marker invokes.
- In software architecture, the build-time/runtime split is the same structure, with the compiled artefact as the buffer — the upstream forecast is "what code will run," the downstream pull is "the specific user request" — and the choice between static site generation, server-side rendering, and client-side hydration is a choice of where on the flow to place the point.
Verification¶
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