Sketching User Experiences¶
Buxton, B. (2007). Sketching User Experiences: Getting the Design Right and the Right Design.
Cited by¶
2 citations across 2 artifacts.
Each citation links to the sentence it supports in the citing article.
Primes¶
- Design Prototyping
- Buxton (2007) in Sketching User Experiences extends the framework, arguing that prototyping is a form of conversation between the designer and the design; the prototype "talks back," revealing what was assumed to be simple but is actually complex, what was feared to be impossible but is achievable
This sourceMorgan Kaufmann. Frames prototyping as a conversation in which the prototype 'talks back,' and argues for low-fidelity sketching to get the right design before getting the design right.
- Buxton (2007) in Sketching User Experiences extends the framework, arguing that prototyping is a form of conversation between the designer and the design; the prototype "talks back," revealing what was assumed to be simple but is actually complex, what was feared to be impossible but is achievable
Mechanisms¶
Verification¶
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