Designing the User Interface¶
Shneiderman, B., & Plaisant, C. (2010). Designing the User Interface: Strategies for Effective Human-Computer Interaction. Pearson Addison.
Cited by¶
1 citation across 1 artifact.
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Primes¶
- Iconography
- Common failure: enterprise software adopts industry-standard iconography (gears = settings, magnifying glass = search) which is highly efficient for trained users but creates a steep learning cliff for first-time users who cannot interpret the icon vocabulary; remediation requires either onboarding labels (compromising compactness) or hover-text (compromising perceptual immediacy), as Shneiderman and Plaisant (2010) document in their treatment of icon learnability versus efficiency trade-offs
This sourceStandard HCI textbook; develops the trade-offs between standardization, learnability, and accessibility in interface iconography, including the cost imposed on novice users by industry-standard icon vocabularies.
- Common failure: enterprise software adopts industry-standard iconography (gears = settings, magnifying glass = search) which is highly efficient for trained users but creates a steep learning cliff for first-time users who cannot interpret the icon vocabulary; remediation requires either onboarding labels (compromising compactness) or hover-text (compromising perceptual immediacy), as Shneiderman and Plaisant (2010) document in their treatment of icon learnability versus efficiency trade-offs
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