Behavior Trees in Robotics and AI¶
Colledanchise, M., & Ögren, P. (2018). Behavior Trees in Robotics and AI: An Introduction. CRC Press.
Cited by¶
1 citation across 1 artifact.
Each citation links to the sentence it supports in the citing article.
Primes¶
- Script
- Software and automation. Scripts in the literal sense — shell scripts, test scripts, CI/CD pipelines, playbooks — are ordered sequences of operations on parameterized objects; behavior trees in robotics and game AI are the same structure with branching.
This sourceDevelops behavior trees and task-and-motion structures with precondition checks and recovery-on-failure — the script's anomaly-handling in autonomous agents, and the ordered-parameterized-sequence structure of software/robotic scripts.
- Software and automation. Scripts in the literal sense — shell scripts, test scripts, CI/CD pipelines, playbooks — are ordered sequences of operations on parameterized objects; behavior trees in robotics and game AI are the same structure with branching.
Verification¶
Does it exist? Confirmed. This work's DOI resolves to a registered record, which fixes its identity. That is all it fixes.
Does it back the claim? Not recorded. The single citation of this work carries no recorded support check.
Support is checked per citation rather than per work — the same source can be cited soundly in one article and wrongly in another. Per-citation recording began recently, so a citation with no recorded check is a gap in the record rather than evidence it went unchecked.
See how references were verified.
Registry ID ref:f5dc56910638 · see in the full table