Behavior Trees in Robotics and AI¶
Colledanchise, M., & Ögren, P. (2018). Behavior Trees in Robotics and AI: An Introduction. CRC Press.
Cited by¶
1 citation across 1 artifact.
Each citation links to the sentence it supports in the citing article.
Primes¶
- Script
- Software and automation. Scripts in the literal sense — shell scripts, test scripts, CI/CD pipelines, playbooks — are ordered sequences of operations on parameterized objects; behavior trees in robotics and game AI are the same structure with branching.
This sourceDevelops behavior trees and task-and-motion structures with precondition checks and recovery-on-failure — the script's anomaly-handling in autonomous agents, and the ordered-parameterized-sequence structure of software/robotic scripts.
- Software and automation. Scripts in the literal sense — shell scripts, test scripts, CI/CD pipelines, playbooks — are ordered sequences of operations on parameterized objects; behavior trees in robotics and game AI are the same structure with branching.
Verification¶
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Registry ID ref:f5dc56910638 · see in the full table